Tonight I shall be running caveperson madness for my Thursday roleplaying group. It is a game I've been working on for a while, writing up slowly over the course of the year. A couple of days ago I talked about it with Debbie, and as usual she had some awesome suggestions for ways to take a somewhat pedestrian idea, and make it awesome.
I'm not sure exactly how many of those ideas I'm going to incorporate - I shall guage the reaction/energy levels of the group, and run with what serves us best. Should be fun.
Of course, with all the cool new ideas comes a bunch of extra write-up time, but it's well worth it ;)
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