Tuesday, May 01, 2007
Progress made: a long way still to go
Monday, April 30, 2007
I edit a lot
Now I have 2 shows to edit. And a 45 minute short film to finish off. I am busy, and expect much eye-strain in the next couple of weeks. On the plus side, soon the 45 minute short film we shot in the holidays will be entirely in the past. We're screening it in a couple of weeks, so it will have to be done and dusted by then. We will then make a few souvenir DVDs of it, delete the 180Gb+ project from our hard drive, and never have to look at it again. That will be nice. In other news, I have stabbing pain in my head, and should really stop looking at a screen. But I think I'll do some more editing instead. Dammit, why haven't the painkillers kicked in yet?
Friday, April 27, 2007
Footloose rocks
Footloose rocks. Footloose is sweet. Footloose is awesome. I love Footloose. Flashdance sucks. Flashdance is lame. Flashdance is crap. I hate Flashdance. (for Jenni) Note: Flashdance is actually pretty weird - almost too odd to be classified as lame. It has ASS instead of EXPLOSIONS, but is in many other respects what you'd expect from the director. And it has weird dance bits that melt my brain.
Thursday, April 26, 2007
Busy times
Monday, April 23, 2007
Films are great
I'm watching films with 2 classes at the moment (and studying a film with a third), and it's wonderful. I love watching good films, and rewatching them, and trying to get students interested in more than the most shallow of surface readings. I rambled a bit today about the difference between viewing for pleasure and for study, and how in a classroom context you should pretty much always have a pen in your hand when you watch a film. I think it's a sound practice, given that we lack the luxury of time in which to watch the film multiple times. It's a busy world, and there's always work waiting to be done. Anyways, the films of the day are Shawshank Redemption, and Eternal Sunshine of the Spotless Mind. I felt a little bad when a teacher came to visit me during one of the brutal prison rape scenes, but the teacher stayed a good 10 minutes after his questions had been answered, watching the film. It really is 'a corker'. Debating will finish off the day - a subject I'm not hugely knowledgeable about, but which is fun, and inclusive. Here's hoping the kids see it that way!
Friday, April 20, 2007
Friday already?
Monday, April 16, 2007
1 Week Down
Things Accomplished this Holidays: *Made one 49 hour film as practice for the 48 hour film contest *Many hours spent editing school horror film (assemble edit complete, most sound effects in place, some ADR added, colour correcting mostly done. Completing ADR, music, final sound FX to come) *Sleeping in achieved twice, I think (where sleeping in is defined as staying in bed for more than an hour after one’s usual getting-up time) *Watched several DVDs/Films – 300, most of QI season 4 (thanks Jenni and Lee), some of The Wire season 2, rewatched V for Vendetta, Underworld…) *Did much ‘research’ for the 48 (watched the remainder of 2005’s DVDs that we hadn’t seen, watched disc one from last year) And the one that gets the most attention today, *Played an excellent game of PTA (Prime Time Adventures – a roleplaying game where the story you’re creating takes the format of a TV show, and you act as writers and ‘actors’ in your creation) Phoenix (season 2, episode one) Phoenix is an ongoing game about a small town where a cult coexisted with the town for many years, before withdrawing its children from the local school and becoming more sinister. The first season (of which 3 episodes were played out, the rest only discussed) dealt with the build-up to a confrontation/siege at the cult compound, and how certain children inside the cult, the sheriff, and a local school teacher dealt with the events. I was an audience member for the final session of season one – the climactic siege at the cult compound. I found the game to be incredibly tense, really moving, and very well acted and constructed. As an audience member I got to frame scenes (players take turns doing this – choosing whether the scene will be plot or character focussed, where it will happen, who will be involved, and what the agenda is), and play occasional NPCs. It’s one the most hard-core gaming experiences I’ve seen, with people deeply in character, whilst simultaneously working together to create a compelling TV structure, knowing that a suitably awesome climax had to be coming, but not knowing what it would be until we got there. One technique that was oft used was the posing of question after question, to delay the final reveal of what was going on. I loved this – you find the medical file for the sick character – it says he’s currently at Stage 5. You ask the technician what stage 5 is – he tells you that he doesn’t know because he’s never heard of anyone going past stage 4. They’re answers that aren’t really answers. They just make the audience want to find out the next piece of the puzzle. Working this way allows different people to layer aspects into the mystery or plot, that can be explained later on. When you reach the moment when someone sees a way to connect several pieces of the puzzle in a satisfying way, everyone present gets the sense that there’s something coherent going on, that it all means something, and that informs everything that has already happened. You get to have the audience moment of “ah, that’s what was going on”, enhanced by the authorial satisfaction of “man, all that stuff I put in has really paid off, in a way that is way cooler than I could ever have imagined.” As you can tell, I was well impressed with the game, and felt like I had really tuned in and was contributing during that episode. Season 2 was a slightly different experience, as I joined as a cast member/writer for the show. The cult compound had been destroyed, the cult leader arrested at the end of season one. This meant that season 2 was going to have to be a little different in terms of focus. After 1 hour of recap (what happened last season), and 1 hour of prep (what do we want to see this season, how have things changed), we started the episode. I was playing a doctor who had adopted one of the cult children (Saul, played by Luke). I have much I could say about the experience, but I suspect other people will be talking about it over on NZRaG, so I’ll finish briefly here. The game was cool. We hadn’t planned out much of what would happen in season 2 (we had a general feel, some issues to kick around, and a set-up), so the first few scenes were tentative, exploratory ones. And they were awesome. Debbie’s character wagging her first day of school to go to the ruins of the compound and mourn for her dead boyfriend (whom she accidentally shot at the end of season one) was incredibly chilling. Morgue’s character Boyd, a teacher, being confident and in charge at school was a refreshing contrast to his doubt and uncertainty in season one. Saul, the 8-year-old protégé of the cult interacting with adults as if he were one of them continued to be creepy, and the sheriff Molly struggling with her new fame as a Hero Cop, and with the responsibility of being Debbie’s character’s guardian, was fantastic to watch. Best thing? The show keeps on surprising me. We talked about aspects of the show in advance, but it keeps coming out of left field with powerful ideas and unexpected revelations about characters. The other best thing? My character fit into the show well, and despite the intimidation factor of joining such an awesome game, it all went well. More Phoenix is planned for next month, and I can’t wait.
Thursday, April 12, 2007
Moderately well-laid plans of mice and men go slightly awry
Tuesday – Shooting day
Now I thought we were pretty well planned and prepared for our film shoot. The main actors had their scripts and had learnt most of their lines, we had a shot list and had storyboarded most scenes. The props and costumes were all packed up neatly in crates and I had gone through with Matt the exact details of each location down to what types of lighting each room had and which walls/corners etc would be good to use for various shots.
Naturally, it was all too good to be true. So when we pulled up at school at 9am ready to start our first scene, I was a little surprised to see that there were several huge trucks behind a row of orange traffic cones next to the main admin building.
They were of course concrete cutting with jack hammers and other incredibly noisy machinery. I scampered around the key locations I was planning to use. The grinding rumble sound move from deafening in the conference room and staff office area (scratch 2 scene locations) to vaguely irritating in the office and kitchen (still too loud for film – scratch another two locations). Matt and I walked over to the Hall which we were planning to use for the ‘dancing with the dogs’ scene and, to our complete lack of surprise, it was unusable as well.
We sent some texts around and got the cast/crew to meet us in D block. Thankfully the other half of the school was free from sound. We used one of the Geography rooms for our office (just had to carefully pull out several maps from the wall), the gym as the hall, the Year 13 student centre* as the conference room and office area.
We started filming the first few scenes in the quiet haven of D block and got through a lot of script at quite a pace.
Unfortunately, then we found out the two of our lovely male models could not (or would not in one case) be around for filming. This meant that our Camera operator Matt had to act not just as one character but two in the modelling scene. We decided to reschedule shooting that until last so that Matt didn’t get held up taking off make-up and costumes when we needed him.
We got quite a bit done in the morning and then at 12 the concrete cutters took a lunch break. We decided to seize the opportunity and moved over to the main block quickly for the Plastic Surgery Grandmas and Kitchen interview scene.
I had been pretty keen on having at least a cameo in the film. I got to be the Plastic Surgery Grandma. Worst makeup ever. And I did it to myself. I’m pretty used to wearing makeup but the amount of stuff I had caked on for this felt very unpleasant. I also had ludicrous fake boobs but the floral dress seems to have obscured the ridiculously huge breasts on film.

So we were walking over to the main block with one person dressed as a nurse with a giant injection and me with comedy boobs, floral dress and hideous make-up. Such a Kodak moment. We got to the conference room and opened the door only to find a group of students were in there planning activities for Youth Week. They were a little surprised** to be invaded by teachers clad in their unusual costumes. We chucked them out to set up but a couple hung around to watch the scene. We shot that scene very quickly. But I, always hungry for more screen time, added the line ‘I can’t feel my lips’ to the scene, so now I have a speaking part.
We finished all the scenes except the night break in one by about 5pm. We were exhausted. It was a good kind of tired though. It felt like we had got a lot done and had heaps of fun. My sides hurt from laughing at some points. The funniest point for me was probably we I decided to be OTT photographer at Matt while he was modelling. I was strange but hilarious. "Ah, yeah, that's it. Now give me seductive. Yeah, now you're innocent, a good girl. Yeah, now fierce. Ooh, you're wild animal."
We decided that we would have a couple of hours break for dinner and rest and then the actor required would come around to our house film the break in scene after dark. This gave enough time to capture all our footage (just 2 tapes when filming with two cameras***) and have showers and much needed food. The break in scene was relatively easy (although we discovered that it takes _many_ lights to make one after dark shot visible). We had finished the filming by 7.45pm. Yay!
* Given the cleanliness of students this did have the unfortunate result of one of the scene in the TVO network offices having very dirty windows. Obviously, networks cannot afford as good as cleaners as they used to.
** Although probably not as surprised as they should have been. I seem to be developing a reputation for being weird.
48 Film Practice
On Monday this week, Luke and Sam supplied us with an envelope containing a genre, character, line prop for a practice 48 hour film for Cow Wins, the team Debbie and I are helming this year. Debbie has blogged about the process somewhat, so I’ll make my comments brief: * The elements were awesome: Lysney Rogers, a compulsive risk taker; a toothbrush; “I’ve done this a million times before”; Reality TV * Script writing is made much easier when you have a wireless keyboard, and a big LCD TV in the lounge. Everyone could read what we’d written, and everyone could take turns typing, without having to swap seats (not that swapping seats is a bad thing, except for the team member who’s still in a moon boot from a sporting injury – a torn tendon in the ankle I think). * 5 people is a small number for a team, but is a great number for scriptwriting. We are all teachers, so we’re used to turn-taking, and twisting student answers to drive towards the point we have in mind, so we worked well together :) Actually, the group are all friends, and really do work well together. Contributions were very even, and criticisms or scepticisms were expressed in a straight-forward way. * Having the script finished by 10pm leaves a good amount of time to get ready for the shooting day. * Writing several graphic design type gags (like fake album covers, magazine covers etc.) may be a little unwise if your 2 graphically skilled people are also your editors. * Arriving at your location (school) and finding cleaners, concrete cutters and huge drain-clearing trucks parked in various locations, all using noisy machines (concrete cutter especially) is not cool. Luckily a school is a big place, and with a bit of investigating and set dressing we were able to find some quiet spots to film in. * Having one actor play twins, using only eyelines and screen positioning to sell the gag, can work surprisingly well. I may even be keen to investigate split screening at some point (tripod the camera, overlay one of the shots, then crop the one that’s on top – should be very simple). * It’s a good idea to go grocery shopping before the 48, so you don’t have to spend part of the editing morning going to the supermarket. * Using really tacky filming tricks like the aforementioned twins, and faking skydiving (in a way not dissimilar to Jenni’s flying in WMP) is fun to shoot, and can be convincing enough to be worthwhile. I want to revisit all the cheesy effects stuff Adam (and to a much less skilled extent, I) played around with as a teenager. * Voice-over is fun to record, and can really help with exposition. Obviously it’s a tool that only suits some genre. * Overall prognosis for the team: good. We’ll have a bigger cast on stand-by for the real 48, Debbie and I will make sure we’ve got all our shopping done ahead of time, another team member is going to be learning some basic editing skills this holidays, and we managed to write, shoot and edit our film to a respectable standard in only 49 hours. Sure, we were a little over the deadline – by about one shopping trip, give or take. I think if our script is as easy to shoot as this one was, and we push ourselves just a little harder in editing (like getting an hour or two done on the Saturday night), we should have no trouble getting a decent film in on time. Barring, of course, the dozens of unforeseen complications that we’ll have on the real weekend :)
Tuesday, April 10, 2007
Trial 48 hour film
As a fledging team in the 48 hour film competition, our team has decided that we needed to test ourselves by trying to put together a 48 hour film between 7pm Monday and 7pm Wednesday this week. I asked Sam and Luke to provide us with the ingredients and genre just to add the random suspense element. Sure enough, I was provided with a sealed envelope which I opened at 7pm on the dot with the writing team (which is really the bulk of the team who aren’t away on holiday or busy). Our ingredients were: Character – Lynsey Rogers – a compulsive risk-taker Line – “I’ve done this a million times before.” Prop – toothbrush Genre – Reality TV We started brainstorming ideas, first talking about Reality shows we could put a spin on and then making up some crazy new ones. We quickly decided that we wanted to focus on the host or hosts of Reality TV and combine behind-the-scenes with snippets of the actual show. For a while we were certain that we were going to have two hosts – one the adventurous, risk-taker and the other more business-minded and practical. As we talked through the storyline it seemed that it was proving too difficult to have two opposing hosts that work together to pitch a new show yet are in conflict over their different styles. The non-risk-taker character also seemed hard to pin down. Thankfully one of the team made the really simple suggestion that it would be clearer if there was one host. We decided that the other character was the manager. That meant that the manager could be conservative and business minded but still working with the host for the pitch. The rest of the storyline and structure came together quickly after that. We decided to cast the Geography teacher as the manager. She has a broken leg at the moment so it meant that we would mostly have that character sitting down for interviews and one hand held shot of her hobbling after Lynsey at the end. We also wrote the broken leg into the script by having a scene of Lynsey tandem-parachuting with the manager where we could use the line “I’ve done this a million times before.” This would show Lynsey being a risk-taker outside of work as well. The main reason was that one of the team member’s husband is a sky-diver and we knew we had the gear. After about 50 minutes of brainstorming and then planning the story outline plus a few key scenes and how we might shoot them, we started writing. It felt good to have the first scene in the first draft going as the clock turned 8 o’clock. Our premise was that Lynsey is a host of many risky B-grade Reality TV shows and after being out of work for a few months her manager and her were having a reality show made about their attempts to pitch a new show to the TVO network. It would be done as a combination of interviews with Lynsey and the manager, clips of her about to pitch and flashback segments from her previous shows. Matt was good at making sure we discussed practical considerations (how would you film that, what would the audience actually see to understand what was happening) as we went. It was easy to get into some pretty crazy ideas for reality TV shows but we tried to keep coming back to ideas that would be easy enough for the audience to ‘get’ from a few second clip. Either the title had to convey the idea and/or you needed a strong visual to portray the concept and feel of each show. We finished the first draft just before 10 and people were getting tired and wanted to go home. We quickly discussed costumes, props and locations and arranged when and where to start the first scene the following morning. A few extras we were using were texted with times and places. After the others left, Matt and I went through and storyboarded the key scenes and flashbacks. The storyboards forced us to be very specific about what we had in mind for how each scene would be shot and cut, and hopefully that time will pay off in terms of shooting and editing. Technically it shouldn't be too hard (well the interviews are just piece to camera style), we just have a few crazy set-ups and costumes for the flashbacks to shows. There are only a couple of scenes that have slightly tricky camera movement. I then packed up a crate of the props we needed to take and Matt designed and printed out the TVO logo and another picture that was needed for a scene. We are pretty much a team of 5 this time with an assortment of various people coming in as extras for different flashback scenes. I’m looking forward to the shoot today but I’m actually quite nervous considering it isn’t the real thing. Matt and I both woke up and couldn’t get back to sleep before 6.30, which, in the holidays, is definitely sign of nerves or excitement or both.
Wednesday, April 04, 2007
One more day to go!
Just one more day until the Easter holidays. Hurrah! The chocolate, the sleep-ins, the not going to work! Such joy to be had. The last few days have been ridiculously busy crammed with insanity such as two nights of Parent-Teacher interviews and overnight marking of 31 creative writing assessments! Nearly over though. I must plan my Easter well and use it wisely. For far too many years have I gorged on Chocolate on Good Friday thus leaving being unable to face so much as a marshmallow Easter Egg on Sat/Sun. The problem that it boils* down to is just I just cannot handle my cream eggs anymore and there are too many delicious flavours. Bakc when I was a child, there was just the one original cream egg. Back then my chocolate eating fitness was superior. I could happily scoff 4 cream eggs and then hunt around for any other choccy to be had. These days I struggle to actually eat 1 cream egg in 1 sitting and there are so many delicious types, mad about choclate, dream chocolate, minty and original. I may have to devise a cunning plan to eat about a 1/3 of an egg and then pass it onto Matt thus allowing me to snarfle my way through a variety of cream eggs. * vague egg-related puns probably are not as effective when you are discussing Easter eggs
Humilation as punishment
I heard a snippet of a news story this morning on Breakfast, and became rather curious. It seems that a school in Christchurch makes students wear orange overalls when doing detention cleanup. There has been a complaint that this is a form of humiliation, and therefore shouldn't be done: The New Zealand Parent Teacher Association (NZPTA) says the practice is unacceptable humiliation that makes the students stand out unfairly. It begs the question of what the purpose of punishing students is. Is detention a deterrent, to stop other students offending, is it reparation for crimes committed against the institution or other students, or is it some sort of rehabilitative process? If it's a deterrent, making it unpleasant is a basic requirement. Taken to an extreme this would entail all sorts of Abu Ghraib atrocities, but the question remains - if you want to put other students off, is making an example of students who've done stuff wrong acceptable? If it's a matter of paying society back, then wearing overalls whilst picking up rubbish may have a practical side to it that allows the students to really throw themselves into the tasks at hand. If we aim to reform these students, then getting up close and personal with rubbish may be an eye-opening experience. To me, it comes down to two conflicting drives: *We all want our students to learn to do the right thing (gain academic skills, not damage other people's property, be acceptably respectful in their interactions with others), and a lot of the time that involves coercing them into doing things they don't want to do. *NZ has a very high rate of teenage suicide, and we all remember how painful it was to be singled out or ridiculed as a teenager (most of the incidents of ridicule I remember came from my close friends, then the year-group as a whole). Our society has decided that physical punishment is not acceptable, so depriving students of time, contact with friends, or other liberties are the main tools we can use*. So, do we accept clean-up duty with overalls? Are we crushing the self-esteem of fragile children by making them conspicuous? If so, does it serve the greater good of making detention an effective deterrent? *Actually, a stern tone of voice is far and away the most often used, and arguably most effective tool for correcting errant behaviour in teenagers that I've come across. PS - A colleague suggested that all detentions should involve the student completing a punctuation and close reading worksheet, or writing and proof-reading a piece of work. Those are the school-wide literacy focii for the year.
Monday, April 02, 2007
48 Team
Our team logo is going to be something like this:

but probably with a less masculine looking cow. The team has more women than men, so a super-butch cow is probably not the best look (though it was the handiest for throwing the sample logo together).
We have plans to make a practice film during the holidays, since we are pretty much a teacher team with a few students on stand-by.
Friday, March 30, 2007
The horror... the horror....
Tuesday, March 27, 2007
7 days to go
Censorship is fun and Borders makes me feel like aHillbilly
Monday was a pretty fantastic teaching day. I took my first sole-charge field trip. I ventured out with 20 senior Media Studies students into the Wellington Censor’s office for the Censorship day event. It was exceedingly fun and educational. Fun-ucational? (Not as good a neologism as edutainment). We had a talk/lesson from Bill Hastings (one of the best speakers I have heard in a long time) about current censorship law. The students were briefed pretty thoroughly on the Films Videos and Publications Classification Act 1993 and then watched ‘the notorious Betty Page’. After a quick lunch break, they had to discuss and rate the film. Happily, my students came across as highly intelligent and dominated a large amount of the discussion (they got Chocolate fish for insightful answers – chocolate is a strong motivator it seems). The film was pretty good but it made for a fascinating discussion as it dealt with some nasty content delicately (implied but never actually shown child abuse and rape) and also had a lot of nudity and posing in bondage gear etc. Betty was so naïve that she didn’t view her posing as sexual, let alone sexually deviant, so much as harmless fun. The hypocrisy of the era with regard to censorship was also interesting. There was a brilliant quote about how pornography might be almost as big a threat to the nation as communism. The movie also went into a great deal of the fear that was had in those days about the effect of pornography on young, impressionable minds. It led to a lot of interesting issues about porn. The different perspectives based on the makers versus the audience, and female and male perceptions of pornography as well. It was fascinating to see how many issues have to be weighed up in giving a film a rating. Too many to go into in a brief post but we came out of the event with a 90% agreement that it should be an R16 which was what the censors gave it. Apparently, in more rural areas, they tend to be more conservative and the average ratings were more like R18. Bill Hastings referred to the Wellington session as a ‘hotbed of urban liberalism’. The day finished a little earlier than expected and we had about 30 minutes before our train left. I unleashed the kids on Lambton Quay and told them to meet me back at the train station. This left them free to hit McDonalds and BK, and me free to check out Borders. I’ve been to Borders in Christchurch and Auckland, so I had pretty high expectations. I was happy to see that Borders was suitably huge and packed full of lovely books. I question some of their categorising (Jilly Cooper in the Literature section? Really?) but drooled over several books that previously I had only found in Arty Bees and similar. I had interestingly been a part of a conversation up here about when you live in Kapiti, every time to visit Wellington it seems to have changed (a new bar, shop, restaurant or a place you like has closed down) and it can give you small-town syndrome by making you feel out of touch. STS also happens when someone talks about a new club/bar/restaurant and you don’t know it or even the place next to it. Sample dialogue Hip Urbanite: Have you been to ‘Swanky trendy place’ yet? Kapiti Hick: No, is it good? Hip Urbanite: Oh, it’s OK. Not as cheap/cool/random adjective as ‘other trendy place you have not heard of’ but it is better than ‘mystery bar x’. It is right next to ‘yet another cool hip place that you probably won’t ever get to before it closes down’ on Cuba St/Courtney place etc. Kapiti Hick: Oh. Sounds nice. (Or similar inane response) We joked about how we should fill up a mini-van of Kapiti Hicks and drive down and just be really loud and hillbillyish. We came up with hillbilly names. Matt was Matty-Lee-Dean and I was Debbie-Sue. However, this was meant to be a joke. I didn’t actually think I was at the stage of being impressed by inside toilets and running water. Borders, however, made me feel like a hillbilly. How was I to know that the large desk with computers and a Borders staff member standing behind it wasn’t a counter but an information desk. What the…? Why does a book shop need an information desk? Anyway, Debbie-Sue wandered over with her purdy book to pay for it with her money which she done earned with hard sweat and such, and then they done told her that they ain’t no counter but an in-foe-may-shon desk. Well, shucks, she had to scamper off to their big counter at the front of the store like a bobbycat with its tail done stuck between it legs.
Saturday, March 24, 2007
ICT: Computers will save us!
Sunday, March 18, 2007
Game Chef Comp Begins
Saturday, March 17, 2007
The working week grinds on...
Friday, March 16, 2007
More shading
I think I like it as a technique, and I'm a little curious about ways of adding shading like that in easily - by drawing in guidelines on the original image in another colour, for example. I tend to find pen-and-paper drawing quite quick these days, as I mostly operate within my comfort zone. Adding shading lines will be an interesting challenge.
OTOH, drawing all the elements separately (eg main character, robot, background etc) would probably allow for some very fast drop shadow creation using existing tools in the paint software. It's not the way I currently operate, but I could play around with it as an idea...
Wednesday, March 14, 2007
Picture, No Words
Tuesday, March 13, 2007
MRW 3
This weekend was the third Mega-Roleplaying Weekend Redux, up in Kapiti. I like to call them Kapiti Roleplaying Weekends, since they aren't in the same place, or organised by the same people as the original MRWs. They are certainly in the same spirit though - get a bunch of friends together for the weekend to stay in a house and play a whole bunch of RPGs. We have 2 houses close together in Kapiti, rather than one bach, but the good folks and lots of RPGs elements are the same. This time round I ran one game, played in 3. Every exerience was awesome, and there were a whole lot of cool moments: Price of Freedom First thing Saturday I ran the introductory adventure from Greg Kostikyan's Price of Freedom . It was a cool, OTT game of American Patriotism in the face of evil Soviet invasion, set in the 80s (it was written in the 80s). I had 4 players to start, with 2 additions after the first scene. Debbie and I had spent Saturday morning downloading patriotic mp3s like 'Born in the USA' and the top 10 American Idols singing God Bless America and such. They made a pretty inspirationl backdrop to the game. The game was a lot of fun, with overwrought NPCs, chaos in the streets, and a fun board-game style hex based combat system. It was really quite fun to visit the old skool and really enjoy a well written tunnel-of-fun scenario. I managed to kill 2 of the PCs (one blew himself up with a grenade as a heroic last action - the other was caught and gunned down by Ivans). One noteworthy thing was how much I enjoyed a board-game style combat. It wasn't large in scale, but it had a dice-based tension that was really fun. And it was really clear where characters were in relation to one another, since we could all just look at the map. It reminded me of a lot of combats in games that were very satisfying, and was a strong contrast to a lot of the indie games that I've also enjoyed over the past year. Wonderquest After some chatting and hanging out time, we played a second round of games. I got to play in Donna's Wonderquest game, which I missed out on at Kapcon. It's a game in which 2 magical kingdoms are unexpectedly united by a portal, and one starts sending tourists into the other. I was playing an American tourist, passing through the magic kingdom of Disneyland, into the fantasy world of Reath. 2 of the PCs are tour guides, the rest are tourists, and it's a very cool game. I was playing an IT professional and fantasy buff, hoping to discover my destiny, or even better magic powers, whilst in Reath. Debbie was playing the manliest man around, and there was a lot of conflict between us - enough that I tried to shoot her character with a crossbow at one point. Much hilarity and fun was had, as well as some tasty tequila based cocktails. Very fun, and the walk between houses was awesome too. Best Friends - Superheroes and Villains Big Brother This was the stand-out game of the weekend for me - a fantastically funny and occasionally moving game about a group of heroes and villains living together and forming (or re-examining) friendships. It had some of the best one-liners, and some really awesome characters. Jenni wrote down quotes, so hopefully some of those will show up soon on Stonesoup. My favourite (paraphrased) quotes? Bella Donna (incredibly beautiful villain with poisonous powers, but no smarts): I don't know why I never get chosen for eviction. I'd be a great evicted person. I could represent evicted peoples... Bella Donna, to Stellar, one of the villains up for eviction: If you win, can you tell me what the eviction prize is? I also like that my character, Blue Steele, a robot-like tough-girl with black and white morals, became friendly with most of the villains. She also got an unsuccessful makeover, and got to demolish and eat most of a steam-hut (sauna) in a 'construct a vegetable garden' challenge. The insane 'voice-of-Big-Brother' was awesome too! Frisbee and Hack We spent part of Sunday morning on the now-traditional throwing of frisbees (I'm getting slightly better, though I am still pretty terrible), and kicking of hackey sacks. It was grand fine fun, and it was really hot out in the sun. The hack turned into a silly string of one-liners and jokes that caused several people to miss the hack due to laughing too hard, so that was neat. We discussed marching order and what kind of characters we each were on the way back from the park. We decided that the Andersens were not PCs, but generic followers of a high level character. There were more available, but the two we had weren't a breeding pair. "To get more, you need to kill stuff, take its gold, then take that gold back to the Queen Andersen." Inspectres We finished off the weekend with a game of Inspectres, set in Beaumont, in the 1980s. We played 'Inspectres versus Footloose', essentially, and it was a lot of fun. There were some dark character moments, fairly strongly encouraged by the GM Hix. My character, Town Councillor Thomas Aquinas, turned out to be the father of one of his employees, the teenage 'daughter' of the Reverend. Her brother had died in a car crash, and she was constantly being ignored. Some mean person gave her the characteristic of 'adults don't remember who she is', so even after I found out I was her father (when I rekindled the affair with the Reverend's wife and she walked in on us), I promptly forgot. Debbie's character ended up pretty much insane, Fraser's character was suicidal, I had rekindled an affair that was likely to end my marriage, and the franchise had gone out of business. Jenni's Milly had lost her new dress to the clutches of the zombie, Nick's Jack had been beaten at his own game (Baconning Out - to dance manically in the manner of Kevin Bacon). On the positive side, Paul's wheelchair-bound ex-astronaut had run down the zombified corspe of the drunk driver who put him in a wheelchair (Debbie's character's brother), and felt he finally had closure. It was pretty dark for an Inspectres game. All up, a fantastic weekend, and one which has given my RPG batteries quite a boost. I felt pretty crappy yesterday and took the day off work, but I'm back in the saddle again, and looking forward to running Inspectres myself some time.
Friday, March 09, 2007
Gaming Weekend!
I am very excited about this weekend. A sunny, relaxed weekend of RPGs with good folks - bliss. I am about to start writing my relief lessons for Monday - just in case I'm too wiped out to make it in to work. Chances are fairly high ;) I am very impatient, though. It's hard to concentrate on cerebral tasks, which makes planning hard to do. I have the attention span of a teenager - quite literally, I suspect, in that I was happy to print out, trim, cover and staple a copy of Inspectres, and then repair a copy of 'The Silver Sword' (by photocopying a page from another copy and cellotaping it into the book with the missing page), neither of which were short tasks. But they were physical tasks, of the kind that teenage boys can happily concentrate on. Gah, even my typing is bad. Brain not work good. Manual tasks are acceptable, thinking be hard. Buh.... 1 non-contact, 1 lunch eating supervision, one lunchtime, one Y11 Alternate English class, and 1 Year 12 English class to go. Roll on 3.30 I say!
Thursday, March 08, 2007
Youth of today - Too much Dr Phil or the work of the school counsellor?
As I was strolling through the grounds of school with my lunch in hand on route to the staff room this lunchtime when I overheard some frightening conversations from some young students. They appeared to be third or fourth form but I didn't recognise them. "You know your behaviour is getting self-destructive." "I know, but I feel like I need some closure. I guess I still have some unresolved issues." "Yeah, but it isn't fair to Devan to put your relationship baggage on him." "Yeah, I guess we just need to talk it through..." What the hell? Since when did 13 year olds start needing closure and having relationship baggage? I guess they find it hard to trust and be open after being burnt by relationships in primary school. Comfortingly, some 13 year old boys ran past making siren 'woo-woo' noises not long after. At least they aren't all scaringy mature.
Tuesday, March 06, 2007
In which I am cruelly forced by fate to do that which I would rather not...
Firstly, denists. While I’m sure it is possible be a perfectly nice person and pursue a career in dentistry, I have, I’m afraid, allowed my own substantial but not unreasonable fear of pain to cloud my judgement. For years I have considered that most denists must be crazed, sadistic psychopaths forced into the profession since the alledged* disbandment of the Spanish Inquisition. Whilst years of letter writing at High School for Amnesty International and such showed that there are still many torturers in the world today working industriously, I have assumed, however, that the salary and other benefits of becoming a denist are generally considered more appealing to the young up and coming sadists looking for a career in the pain industry. So my opinion of denists was possibly not the most enlightened of thinking. As a result no doubt of two factors of my youth. Firstly, repeatedly watching ‘Little Shop of Horrors’. Secondly, a particularly large and fearsome dental nurse at my primary school. This dental nurse believed in 3 things. One, the spike. A long, wiry hook used jab gums, fillings, cavities, or any thing else that could bleed or cause pain in your mouth. Two, the drill. She loved her drill. Maybe it was the sound it made, maybe the look of terror in the eyes of children but whatever it was that drill made her grin. I wondered then as I wonder now if I actually needed half the fillings I actually had as a child. I suspect it was her insatiable lust for the drilling, not any candy-caused cavities that led to some of those fillings! Three, her third belief? That any amount of pain and suffering inflicted on a small child would be instantly removed if she gave you a tampon** with a bit of string and gauze tied around it to look like a butterfly. Anyway, last week one of my teeth broke. I was contentedly chewing a piece of toast, not even a particularly thick or chewy piece of toast, when part of my back molar broke off. Having half a tooth missing is not comfortable or convenient, so I had to concede that a trip to the dentist was necessary. I hadn’t been in many years. Possibly not even in this millennium, but it had to be done. I was pretty nervous by the time I got to the dentist. I had had visions of root canals even though I wasn’t even that sure what a root canal was. However, I have to report that the experience was actually not that bad. I was given a large injection of anaesthetic in the gum and wow, it actually works! Even the drilling (well, ‘shaping’ as it was euphemistically called by the dentist) didn’t hurt. If this wasn’t bamboozling enough for my brain to comprehend, there were also a dazzling array of fancy gadgets. Tools and gadgets rather than implements. No wiry spikes or anything. The dentist too was a nice, amiable chap. He was friendly and made jokes. I left after 35 minutes substantially poorer but my tooth was filled up and I couldn’t feel anything in my left cheek for several hours. Hurrah! So as well as having my tooth fixed I learnt some valuable life lessons too. Denists are people too. Some of them are even nice. Drilling doesn’t hurt if you can’t feel half your mouth. Funky, plastic looking gadgets are less scary to have stuck in your mouth than metal spikes. Denists cost a lot more than dental nurses but they don’t give you tampon crafts. * I have my suspicions but alas to validate them with any evidence may lead to my capture and death. ** OK, they are not tampons but what is the term for those cotton tampon-like things denists shove in your cheeks?
Ivory Tower Egg-Head Prejudice
Friday, March 02, 2007
My cat taught me how to use Firefox better
Huh, I never knew that you could enlarge text in firefox so easily, until my cat helpfully sat with her stumpy tail lightly pressing the control key (unbeknownst to me). Roll the scroll button of the mouse whilst pressing control, and apparently all the text in Firefox gets bigger or smaller. Nice work, puss.
Colourising is fun!

and in greyscale:

This is one of the pictures I drew with Mike's Badass Space Marines game in mind. I think it's probably a little cartoony for his purposes, but I'm happy with how it turned out. I was remarking to Debbie just last night that although I'm not exactly a pro, I've really improved my drawing a lot over the past 10 years. It would be charitable to call my early comic efforts rough, but I've come a long way since then. It's satisfying to be able to look at a skill and say - yeah, I've stuck at it and gotten better.
On the other hand, I was once OK at playing the guitar, and my skills in that area have completely atrophied. So it's swings and roundabouts really. Either way, the weekend is nearly here - one tough class, one easy class to go. And, for the first time this week, no detention duty at lunchtime! I may even take a stroll about in the fresh air :)
Wednesday, February 28, 2007
The ache in my brain is a signal to sleep
Some things are great. In no particular order:
- Having hard drive space. The upgrade from 160 to 370gb has left lots of lovely room, which will no doubt get filled up in short order.
- Walking to school. It's not actually fun, but it's healthy and fresh-air getting, and only makes the journey about or 8 minutes longer than the automobile version of the same.
- Weekends. More please.
- Veronica Mars and Heroes. More please.
- Drawing. I haven't been doing a lot of drawing recently, but I've really been enjoying what I have been doing. Here's a picture of Hix's character from a game called 'Evil Genius Summer Camp' that Debbie ran:
Friday, February 23, 2007
RPG Art

I drew it on the whiteboard, and then took a photo of it. I then colourised it using Corel Photopaint. The person who requested a picture has already found someone else to do the drawing (and probably a lot more seriously and well than I did), but I'm pretty happy with what I produced. And I feel I've honed my white-board drawing skills further.
Thursday, February 22, 2007
The Joys of Collaborative Writing
Wednesday, February 21, 2007
friendlycomputer.co.nz are great
Tuesday, February 20, 2007
Haven't blogged for some time.. Here's the Heroes meme thingee
Monday, February 19, 2007
He dodges dung!

This cheeky chap is outfitted for a dangerous sport - dung dodging. Beastmen fling handfuls of dung at a team of 'dogders', who may either dodge the dung (to stay 'safe' and in the game), or punch the dung out of the air to score points.
Friday, February 16, 2007
I meme a book meme.
Since I am curious to see what the words are (and whether I've read far enough to recognise them yet): (from Mash's LJ) "and let them go to page 123 of the nearest book and transcribe sentences 5, 6, and 7 onto their blogs." For his part, Tom Leyton remained silent and remote, yet a little of his initial apprehension appeared to have subsided. It wasn't until the beginning of the second week of the holidays that the door opened once more into the private world of Tom Leyton, and it was to be the secrets lost in the cluttered room under the Leytons' house that would provide the key. By this stage the silkworms had more than doubled in size and even with ten shoeboxes they were becoming overcrowded. Huh - 2 pages past where I'm up to, but no spoilers. That's good. I should be finished reading The Running Man shortly - I plan to read a few pages whilst walking home today.
Wednesday, February 14, 2007
Monday, February 12, 2007
Cosplay page has 6,000 hits?
Wednesday, February 07, 2007
Paperwork? We don't need no steenkin' paperwork!
Friday, February 02, 2007
Prep done for interview
Hix asked what prep I did for the interview about Kapcon. Since comments are playing up for me, I thought I may as well make a post of it. First, I got some good advice from Idiot, who's done radio interviews a few times over the past couple of years. His advice - try to anticipate the sorts of questions you'll be asked, and write down some key phrases or answers you could use. He also gave me some cool phrases - 'friendly competition' and 'smorgasboard of gaming' being 2 that I used. Second, I got Debbie to ask me some questions, so I could practice answering them. I also asked her a few questions, to see how she phrased her answers. It was extremely helpful. I then talked about it with Luke and Sam, and sent emails to Luke, Paul and Idiot as well. I then set about writing myself some well thought out answers. As it turns out, I didn't have time to read anything during the interview - not even to glance at notes. So I was going from memory, but having prepared fairly thoroughly. Here are the questions and answers I wrote the night before the interview (I think I spent about 15 minutes writing these): What is Kapcon? Kapcon is NZ’s largest annual roleplaying convention. It’s a 2 day event, held in Wellington every Wgtn Anniversary weekend. There are 6 rounds of ‘tabletop’ RPGs, plus a big 60 player game on the Saturday night. What is a roleplaying game? A roleplaying game is part storytelling, part acting, and part game. It’s a social activity where you get together with a group of people, and you each take a role or roles in a story, which you use your imaginations to create. It’s a lot of fun, and one of the great things about it is that it’s really active. Movies or books are great forms of entertainment, but they’re passive – someone else does all the work for you. Roleplaying games let you get involved, take hold of the story and really drive where it’s going. What kind of games do you play at Kapcon? There’s a huge range of games – 6 rounds, with about 10 different games running in each round. There are fantasy games like Lord of the Rings, modern horror games, kung-fu and samurai games, even a Jane Austen inspired game this year. It’s up to the wonderful people who write or bring along games to run, really. One popular game this year was a game that plays like a slasher horror movie – and uses a Jenga tower to decide whether characters survive. Any time you want your character to do something difficult, or not do the typical, dangerous horror movie thing, you have to pull out a jenga block. If the tower falls, your character dies. It’s a great fun game. What’s this 60 player game? It’s called a Live Action game, or LARP, and it’s a little heavier on the acting side of things. Each person is assigned a character, and they have to try to act as their character for the whole evening, whilst also trying to achieve certain goals that the character might have. People often get costumes to dress as their characters, and it’s a lot of fun. Obviously with 60 people playing it can get a little chaotic, but really that’s all part of the enjoyment. This year’s LARP was set on the Hindenburg, in the 1930s. The characters were pretty varied, from famous politicians, to actors, to evil Nazi’s. The costumes were great, the stories that unfolded were really fun, and man – everyone loves to hate a Nazi. They make perfect bad guys. How has roleplaying changed over the years? Well, roleplaying has been a popular hobby for about 30 years now, and it’s grown up a lot. Early RPGs were mostly fantasy or SF based, and while those sorts of games are still popular, there’s a lot more variety around today. Cottage industry publishers are putting out some really cool games, and the hobby is thriving in terms of ideas and range. Also, the people who grew up with roleplaying as a hobby are having kids now, so it won’t be long before the next generation of gamers start coming along to Kapcon. We already have a couple of father/children sets who are regulars, and it won’t be long before we see more. Who runs the games? The people who play in the games also run the games. We offer discounted entry to anyone who runs a game in one or more rounds. We have a few regulars who like to run games more than they enjoy playing in them, but most of our GamesMasters as we call them like to mix it up, running a game in a couple of rounds and playing in the other rounds. Who runs Kapcon? It’s run by a committee of volunteers, with a new head honcho taking over every couple of years. We have a different team each year to write the Saturday night game – which is a lot of work. Are there other events like Kapcon? Kapcon is the biggest RPG convention in New Zealand, but there are lots of similar events around the country. Battlecry in Auckland is on in a week and a half, February 10 and 11, at the Freeman’s Bay Community hall. They have roleplaying, plus strategy games using little figures, and collectible card game tournaments. Christchurch has Buckets of Dice in July, and Dunedin has regular gaming cons. There are others too, in Hamilton and Palmerston North – all over the place.







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